Can you sell imvu stuff
No less. Just like any other product, it costs credits to submit an Outfit. When you click the 'Submit to Shop' button, you will be presented with a verification step. This is to make sure you understand that you will be charged credits and that this charge is not reversible. If you know that you will be charged this amount and don't want to see the verification step, just click the 'Do not show…" box in the bottom right.
When your Outfit is submitted to the Shop, the Card will show you the Success screen. This screen contains a link to your Outfit's product info page should you wish to make any changes. When an Outfit is submitted, its name and image are automatically generated so that it does not have to go through Peer Review. Otherwise, just close the Card and you're done. If you do not like a particular Outfit after it has been submitted, you may hide that Outfit and submit a new one.
Email This BlogThis! STEP 2. Save it using the Save Outfit feature. Number of Views 1. Number of Views Number of Views 6. Number of Views K. Don't see what you're looking for? Well yes, if they change nothing at all then its not creating, many take the derivable textures that the devs themselves put on the pages and create new things, i never said they copy the textures exactly and just submit as their own, not everyone does that and as far as the software yes its there but some of us just are just not meshers or have a hard time understanding it, nothing wrong with that, but many of us start by recoloring or changing a derivable texture given so we can learn also, in conjunction with the tutorials.
I know as a creator it is not feasible to buy sell or trade items with another avatar but I run into this issue often and tonight it really upset me. I bought a picture of a horse a few years ago to go into a horse room I had. The picture was beautiful. Tonight I went to put it in the newest room I am decorating and I couldnt find it.
Thinking I had the name of it all off I went to the room I bought it for. It is no longer a horse picture. It is now a picture of a couple and it says sissys wedding portrait.
So my credits the real ones I used that I paid cash for is now on something that I did not buy. I am now stuck with a picture of people I dont know that I dont want because a creator changed the whole item. I'm sorry that happened to you but again, I'd suggest contacting the creator to see if they'll fix it. I will admit that one of the downside with us as Developers owning everything that we create is that we also have the right to change it for whatever reason.
So, while I do suggest contacting the creator and asking if they will change it back, it's unlikely that they will or that you will be refunded the credits that you paid for it as we as Developers are not obligated to. Let' s us delete permanently unwanted items. More space for imvu server too. I got a hold of the creator her files and everything showed no sales she even sent a screenshot showing zero sales and so I showed it to her in my room.
She not only made me the original picture I bought she refunded me the credits. I spent those credits in her shop. Good that the creator remade the item for you and refunded your credits but bad that she showed no sales for the item but you purchased it.
Kinda makes you wonder if we're not seeing all our sales but people are paying for them so where are those credits going? There's a community order uniform from me, and they begging me to lower my price and the community offers promote my shop. I said yes for it, but you know what they do to me, all the part of that community only use my product to hiresnobg and hiressnap, not buying my product that uniform. And that community recruit many staff and they also do that to me until now.
I am not agree in sell, trade, return product we bought. But please let us delete the products we don't use anymore. There are alot of way to add this feature safety send an email to confirm the user really want to delete an item or not ecc I am an old time imvu users, you can imagine how many products i have that for sure i will not use anymore.
I really would be able to delete all products i accumulated in years and not use anymore. Let us delete unwanted items. I want to remove items in the inventory i do not wanna use. They made to where u can only hide stuff u not want showing in ur inventory when u log any. But the "Hiding Option" has a flaw where it only turns items invisible because they're still being downloaded into the client adding digital weight, that's why items reappear in the "Recently Purchased" tab in the client and it also affects your load time.
Anyone with more than one account, can attest to the fact that the account with the most stuff in it's inventory is going to load slower, as opposed to the account that has less items in it's inventory. So if selling, trading or giving stuff away are not an option, then there's only two options left and that's to either delete stuff, or fix it to where hidden items don't download into the client. Maybe they could do it like how people can sell looks on here? I don't know if the creator gets a piece of the cake, but if they do.
Let people sell the product only once and they get a flat earning. Maybe make it so these items can only be bought with real credits? Sort of like how I am assuming if someone had fake and real credits and they wanted to buy AP with them, the system would detect the credits and not allow them to buy the AP if they didn't have enough. IMVU exclusive items could only be deleted with no credit earning? Stolen accounts, have a waiting period before the transaction is final?
This could also work if someone changed their mind and didn't want to sell it? Unfortunately, a lot of what folks don't want are things no one else is going to spend credits on. The IMVU gift items, for example, would not be allowed to be sold and those are things a lot of people don't want in their inventory It could act like a sort of credit sink. I can't speak for others but I would make a second account and name register just to dump stuff onto.
If it meant that my main account would have less clutter. They have no problem disabling accounts for inactivity so why not let us decide where to put stuff we no longer want? It would be a lot more user friendly. My biggest concern is even with the vast majority of my extensive inventory of fourteen years hidden, I have to manually clear my cache to do a clean install.
If I change a lot of outfits or do Peer Review or even chat, I have to clear the chat after or else the next time I log in, the client freezes and dies. I don't even know how prolific creators who've been here as long or longer than me deal with it. Let me delete things I no longer want. If I change my mind, I'll just buy them again. I've mentioned before, they could even make us wait 60 days or pick a number after deleting items to have them completely removed from our inventory but please give us a way to get rid of stuff we no longer want!
It's ridiculous for us to be forced to keep things we don't want or use that are just bogging us down. Even my granddaughter who plays AnimalJam can delete things she no longer wants from her inventory and it's immediate I think adults can decide what we do and do not want.
I can tell you IMVU would never eat that cost and it would be passed onto the creator s and the day that happens is the day every creator would leave and there would never be another new item in the catalog. Would you like to be refunded the same amount of credits the creator actually earned on an item?
If that's how IMVU decided to handle "refunds" so nothing had to come out of their pockets you would get a VERY tiny portion of what you paid for that item.
If you buy something at a department store and a year later you decide you don't want it, do you take it back and expect money after it's been worn or used? FemmeDraven, I saw option to hide items using PC when u click the item in your fitting room.
KMarcDeLaRey "Hide" just means turning items invisible but it still downloads into the client, so despite the stuff being invisible the digital weight is still there and will still affect loading etc I've used the Website Inventory also to hide my items. However, once I've done that, I go back to the client inventory, hit the refresh button and the item I was hiding is longer no showing. I have way to many hidden items, pages worth, I gave up hiding things years ago. Click Delete item - are you sure you want to delete, once deleted imvu can not get it back for you - yes I am sure!
I have to wonder if the number sold that creators see is somehow tied to how many of a given item are in people's inventory and that's why we haven't been able to delete things. I cannot think of any other reason IMVU would refuse to give us a way to delete stuff other than our inventory numbers are tied to something else and if items were completely removed it would screw up something else.
I can relate to the build up of inventory causing havoc on the loading especially after clearing cache. I also like the concept of having options on how to reduce your inventory by eliminating unwanted items but at the same time also being able to recoupe some of the cost for those items.
However, I do not feel that IMVU or the Creators should be penalized or responsible for refunding the cost of those items. With that said, I have played many games over the years and the majority of those games have all had features that allowed the user to either sale, trade, giveaway, return or delete the items.
Each of those games also had 2 forms of currency in them similar to the promo credits and bought credits system that IMVU has. Here are some examples of how those features work in other games that I've played:. Option 1: An auction system - The way the auction feature works is that it allows you to list 5 items at a time at no cost to the player.
The listing runs for 24 hours and at the end of the timer, who ever was the last to bid on it would click a claim button and the amount of in game currency Like Promo Credits they bid would automatically be sent from the bidder's account to the seller's account and the item would automatically move to the the bidder's account. Option 2: Straight Out Sale or Return to the Game Feature - The way the sell feature works in the other games I've played is that it allows you to sell the items out of your inventory back to the game itself for a small amount of their promo style coins.
No matter how much the item may have costed you, You only got back a set amount. In most cases it was usually around of their coins Like Vu's Promo Credit aspect. The trading and gifting pretty much went hand in hand because they both used the "SEND" feature. For trading it was based on the honor system between players and done at their own risk. For the gifting giveaway aspect, You just clicked the send button and picked who you wanted to give it to and clicked ok.
The item was instantly removed from your inventory and put in the receiver's inventory. Well that's pretty much a no brainer You just press a delete button, confirm the deletion and be done with it. However, In some of the games I've played, You usually received like promo style coins upon confirmation of deleting.
But it would really be nice if Vu could consider all the possibilities and maybe do a mockup test of those features and see if any of them would be beneficial. Or maybe even do a poll to see what other Vu users may think. I've said this before, You cannot sell an item back to the Developer as the Developer already owns the item.
When you purchase an item in the catalog, what you are actually buying is the license to use that item. Which is why I have said before that I would be open to a Transfer of License which is basically what one buys when you purchase an item in the Catalog and the cost of the transfer be what you paid for it with all the profits going to the Developer, Mesher and IMVU. However, I would prefer a Deletion Feature as I feel that would be far more efficient in clearing out one's inventory and the cache so that the client is less cluttered.
I will say that I feel that the Hide Function should still stay as there are some items such as Seasonal Christmas, Halloween, etc that just need to be hidden away for a while until the person is ready to use it.
I'm sure folks who don't create would be happy with any option where it doesn't cost them real money trading, gifting, etc. Keep up the fight!!! One thing that really surprises me is how many people really don't know we have to pay to create and they will not take promo credits for us to pay to create, if we run out of real credits we have to buy more with REAL MONEY.
I know you know how it works lol but I really am amazed by how many don't know. How can a creator delete items they have made?? I'm not asking about personal inventory I'm referring to my catalog as a creator. The only thing you can do with junk you don't want is to hide it through your inventory page on the website, then clear your IMVU cache in the client.
Creators are stuck with even more garbage than the average person because if you're making things for others to buy, you also get stuck with those items in your inventory. The hide feature doesn't always work but it's the only way to avoid seeing excess trash in your inventory. Joins Femme in doing the happy dance with fingers crosses VIP Premium, whatever it takes, I am in!!!!!
This is great news Shannon!!!!! So we will have to pay again for something we don't want? I hope that this is something that does come into fruition. Considering that new IMVU users get bombarded with things that they may or may not want and then people gifting them stuff or stuff they bought that they no longer want.
I think the safest way this could be implemented would be like email services. You delete items and instead of them being fully deleted they go into a sort of spam folder that is held onto for a certain amount of time and then it gets permanently deleted. I would base the time around the average time it would take a user to get customer support to recover an account if the account was compromised and add a couple days just for safe measure.
Also unlike a typical email service, the user wouldn't have the option to delete the items right away. It would have to go through the wait period. My meaning is, if you don't have vip then you have to pay for vip to be able to delete stuff, if you don't have vip then you are still stuck with things you no longer want.
Malicious people hack accounts all the time. Imagine if you had your entire inventory cleaned out in a day and had no way to get any of it back? The money for servers, electricity, payroll, etc. So we pay if we want the extras If I want a steak instead of a cheeseburger I'm gonna pay more for that.
I said this a year ago This same idea came up in the old forum, moving the stuff to a folder off of the Client, to be deleted later if it's in the folder 6 months, to a year and if I remember correctly IMVU would have to e-mail a special code to delete it earlier, making it VIP is a new addition to the idea. It was one of the moderators idea, this was around or I believe it was Lestat that suggested it and a good bit of us was backing the idea and brainstorming on how to implement the idea.
I agree that some type of trash bin for recovery would be great. I can see someone accidentally deleting a product. I did suggest a "Temporary Holding Place" for deleted item way back when. I suggested; when people "Hide to Delete" products, the product would stay in this temporary place for some period of time.
Maybe it would stay there for 'X' number of days or weeks and self-delete this time expired. It would let people to recover accidentally or maliciously account takeover deleted items. Opportunity to recover the "soft" deleted inventory items. If someone changed their mind seeing they deleted something unintentionally, it could be recovered.
It would be a lot more programming but if items were scheduled to be auto-deleted after time, perhaps an email to the account holder would be great.
There were many who had great ideas for this feature. The intent was to allow users to delete items. They could undelete any time prior to the auto-purge date. Relieve servers of data overhead for users. I still believe it is a good idea. Thanks for the poke and the jog :.
This should make it harder to delete items if, one's account is hacked and they try to delete on another device that's not registered to your account along with receiving an e-mail confirmation as to whether you can delete via that device.
So a "Safe Device" list in accounts may have to be implemented as a security feature. The folder should be 6 months to a year before items in that folder auto delete, that's ample time to search and retrieve items you don't want deleted.
I think all of these deal with the concept of deleting and repurchase. I like resell, trade better than delete because that way you could not only get rid of old junk but also replace it with things you want. Most creators pay monthly VIP for the ability to create unless they're grandfathered in , then they pay a product submission fee every time something is created which is almost equal to the retail price of the item, and then when something sells, they make.
When an item sells, the creator doesn't get all those credits, they get a small portion of the sale amount with the lion's share of the sale proceeds going to IMVU. It takes A LOT of sales for creators to earn enough to make it worth it and if everyone was allowed to sell or trade products creators' earnings would tank and they would leave or prices for new items in the catalog would double to cover their losses which would drive even more people to shop resellers or trades. This is what I have wanted to say for a longest time about this issue.
Users would very likely form trading groups and that could stop new sales altogether unless an item is something unusual that hasn't been in the catalog before.
There was already one mass exodus of creators when IMVU stopped credit sales and took over creator payments. We lost some amazing people when that happened and any quality creator who is actually earning a living here would have to seek work elsewhere if this happened.
However, as FemmeDraven said, it would stall the sales of newer items that the Creator has in their catalog. While, I wouldn't be against a Transfer of License, Deletion is much better option. I don't believe there would be any stalling of anything for creators. The idea of stalling makes at least 2 assumptions. One - If a creator makes a new product it will make a sale. Has everything ever made on here made at least one sale?
In my opinion, I would say no. I can't speak on behalf of other consumers. I have asked people about things they were wearing and it encouraged me to delve deeper into what that creator made.
Just a fair warning, this is going to be a rather lengthy post. So if you don't like lengthy reads, this isn't the post for you. I have been tossing around these ideas of deleting and transferring around in my head these past few days. While the idea of deleting things is a great idea, I don't think that it should be the only option at the disposal of the users.
I think that both ideas should be in the toolkit for the users. I don't think these should be available to the entire community though. Because being a VIP member is supposed to give users an enhanced user experience. Everyone can hide stuff, everyone can't delete or transfer stuff. But they would have the option if they were a VIP member. When talking about the idea of deleting and transferring of products.
The first entities that need to be taken into consideration is the distributor of the original product. When dealing with things that are given to the community by IMVU directly. The reason why transfer is not being allowed is to keep that sense of exclusiveness to the IMVU name.
When dealing with things that are made by the numerous creators. When a user chooses to delete an item, the item goes into a holding cell for 30 days perhaps. It is in this time that the user can choose to still keep the item or let it be deleted. This should also be enough time if an account is compromised for the user to regain their account and reverse any items being deleted. Perhaps also to add another layer of protection, Customer Service can recover an item if it is less than 90 days deleted perhaps.
When a user chooses to transfer an item, Have joined the creator program perhaps? By transferring the product, the user is virtually selling the product for the original creator. The transferring user gets nothing in the form of sales or credits. It acts as if the original creator made the sale. In this new tab, the original creators' name would appear on the product as well. So this may actually encourage users to check out the other shops as well. What does the transfer user get out of the deal then?
A LOT! Another way to look at it for the various creators. Now has the potential of being free advertising for you. Display Only products are a little wrench in the mix, that can easily be addressed as well. The consumer would have to contact the creator to take it off of display only. If unable to do so, then the only option is to hide the product. Feriae, How would you suggest we protect the person whos account gets hacked and all the best stuff gets transferred out of their account?
It happened to me twice in yoville was enough to make me quit. So there needs to be some kind of protection. I am all for letting us delete items we no longer want but reselling and transferring items ruins things, items get outrageously expensive and are stolen too easily from those who get hacked and trust me it does happen.
Unsuspecting buyers could end up with hacked goods during the time it took someone to get their account back. Then what happens? Reselling and transferring items is a very slippery slope. I played a Facebook game years ago and when users were able to sell items it ended up killing the game because of all the hacking going on. The easiest way that I can think of would be for an authentication type app. To further safeguard a persons account. I would not have the linked phone number on the account anywhere.
That way if the account was compromised, the attacker wouldn't just be able to contact CS and change the number. And all it would take for the user to change the linked number would be for them to contact CS with the old number and request the number change and the prior process of linking the phone to the app would be as before.
So how would it work? The person doing the buying would make the purchase and the transaction would hold until the permission for the transfer to take place was authorized through the app. Perhaps the holding would only last a hour or maybe 24? After that, the transfer is cancelled and nothing happens. What is going on with the credits at this time? No credits are removed or added until the transaction is authorized. Wouldn't it just be easier for the buyer to go find the product themselves?
Impulse buying isn't just a physical act, it's a mental act too. But I could just open up the product page! Yes, yes you could, but the product is right there and waiting for you to grab it now.
Money isn't an issue with the transfer system if done properly. Here is the scenario that makes it work fine. A creator is selling a hat for credits. I buy that hat, but decide I no longer want it. So I go to sell it. The hat goes on the market for credits. I can't alter the price, only the original creator can. What happens if the creator alters the price when the product is waiting for authorization?
The product sells at the price it was listed at the time of sale. The product was already purchased once at that previous price, all that is changing is who has the title.
In fact, the creator is actually double dipping. Getting paid twice for a single product. I buy the hat for , someone else buys the hat off me since I'm getting rid of it for The creator has now earned 1, credits off of that one thing. All that is happening is the transfer of hands, but the sales keep acting like a new sale. Which leads to another issue that would arise. There would have to be a limit to the number of times that a product could be transferred. Just because the earnings of this system would get crazy very fast.
I would suggest around 2 to 3 at max. After that, the item could no longer be transferred to another user and either the new holder could hide, use, or delete it. The credit hat you mentioned?
The creator doesn't get credits. The creator might get 50 or credits when that hat sells. Creators only get a small portion of the price you pay when you buy something. Every time a creator submits an item to the catalog they're almost paying the full retail price just to submit that item.
An item needs to sell several times before the creating costs are covered. Creators who aren't well-known end up spending money for the privilege of creating. And I don't think most people are just going to give their stuff away if there's no profit in it for them.
Why would they? They might trade items but giving stuff away would be more of a pain than just deleting it. I'm sure all the newbies who go around begging for free stuff would love to see this happen but people who spend their hard-earned money here aren't going to take the time to just give their stuff away.
I wholeheartedly agree with FemmeDraven, A year and a half to two years ago. I had made a post on here explaining how it would hurt the developers of products.
What people don't understand is that IMVU gets most of the money when a product is sold. So by the developers giving away or IMVU allowing products to be traded will only do more damage than good and will cause the developers to leave again and then them leaving.
No new products would be added to the catalog. The best thing IMVU can do is to allow people to delete any purchased goods that they do not wish to have anymore. Which it looks like they are working on that from what ShannonMac said a month ago. I have been on here for 11 years now and as a developer myself, I know that IMVU will not do anything that will cause them to lose money. Also what people don't understand is that any developer who cashes out their credits has to pay federal taxes on the money they receive from it.
So put yourself in the developer's shoes and think about if you are willing to lose income or not. My first counter argument would be that there is zero proof that no new products would be created if IMVU allowed the user base to transfer licenses. Human behavior in wanting new things, getting bored of old things.
Creators and customers as I'm writing this out are creating transactions. Deleting being the best? I don't think I agree with that. Especially from a money making perspective. For IMVU or even the creators on here. If that user has no desire to be a creator, they would be generating income. For IMVU as well as the original creator.
The chain of generating income only breaks at the point where the item is no longer able to have its license transferred, or the person making the purchase isn't VIP. If the idea is about IMVU not doing something because it would cost them money. There has to be some idea here that IMVU is doing something so they are coming out on top as far as money coming in being greater than money going out. Then the idea of having a system in place where there is a limited number of times the license can be transferred becomes even more appealing.
Because now 1 single license becomes a credit sink X number of times, vs 1 license being only 1 credit sink as the current model stands. If there's a profit for the person trading the item what percentage of the sale does IMVU or the creator get from that transfer? If there is no profit for the person transferring the item to someone else why would they do it if it's going to take more time than just deleting that item? I know I wouldn't.
If we had the option to delete things or give them away I'd be on a deleting spree faster than you can say the word delete. I'm not messing around with tagging things for trade or giveaway and then waiting to see if anyone wants those items.
Additionally, if the item is going to cost the same amount it would if they bought directly from a creator why go through the hassle of buying it from the person who has it?
I think your idea would create more work for IMVU than it would be worth to them. Your stuff is gone. I think this part of the discussion is a pipe dream being fed into by members who don't create and have no clue how any of this really works.
The only thing ShannonMac mentioned that is even being considered by IMVU is a delete feature and it's only being "seriously discussed" so there's still a chance even this won't happen The begging is already out of control here Especially since it would definitely free up space in Users' Inventory and also enable for Users to delete the free gifts from IMVU that most people don't like. Granted, I brought up the idea of Transfer of License, however I would rather prefer that Users are able to delete items that they don't want.
However, I do still think that we should be able to continue to hide things such as seasonal items that we only needed to be put away and then bring out when needed. I mean, we're supposed to have a new desktop client but the one they're working on still has HUGE issues and is sorely lacking when compared to our old desktop client and the new create software isn't any better. Some of the heavy hitter creators have gone back to creating on Classic after giving Studio a serious try and it's just not cutting the mustard.
I also think this feature should only be accessible, through the web inventory only and of course only available to VIP and you have to have a computer and inaccessible by phone. As far as those worried about "Hackers" it should be implemented where you have to send in your Valid ID tied to your account to regain your account, that should alleviate the hacking concerns. I figured as much, but if we don't speak up, IMVU can't know how we feel.
I'm still wary of a delete feature and will not use it, myself, whatsoever, but I think if it's taken very seriously , it could be done carefully and safely.
Since so many people want this, the last thing I'm going to do is get in the way of that as I don't see Delete as damaging Creators in any way. Like if I'd sold of one particular item and 45 people deleted it and it would show that only sold and that would hurt the ranking of the item I actually have a toilet that's my biggest seller LOL. And agreed on not being able to edit our posts here SO frustrating when I see a typo and wanna fix it but can't or have more to say and have to add another post.
The beggar thing is just so annoying and it's ALWAYS the younger users that imvu seems to be catering to which I cannot for the life of me understand but whatever. I would love a delete feature. I feel like the delete or return options should not affect the creators. To be clear.. Users have no say at all over each other and may post what they think and feel in peace, free from attacks. Suggestions are user to IMVU only.
We direct our input to IMVU not each other. Trolling, baiting, and attempting to suppress each other's thoughts are not allowed. Moderators do not act on users reporting each other via posts in topics. Users are to report the comment using the reporting tool or message a moderator directly. We do not call others out in public. This topic will be closed and remain so if users can't act maturely.
IMVU is asking how we feel about deleting items. Not trading or giving products away. Let's focus on the question at hand:. What do we think about product deletion with no refunds? I personally think that the product deletion with no refunds is just fine. As long as the feature is like that on a pc where you delete a file it goes into the trash can.
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