Where is general knoxx borderlands guide




















There's no cover here either, so what I did was I ran back and found some cover and lured the assassins over. Mop them up, but watch out for Helicon she's quite strong, even at lv Snipe the rest and continue. This next is tedious because so you have to fight so many lances. You can run past them if you have enough life or are playing as Liltih. Otherwise its the same old routine, there's plenty of cover.

Once you reach the end be careful of the two Badass lances that spawn. Make your way into the Crimson Armory. Now there's a Boss fight coming up, General Knoxx, so stock up. Now onto to Knoxx. Knoxx is in a devastator type suit, so his only weak point is his head, which is exposed Anyways Knoxx himself is quite easy, he has two types of attacks: two shock blasts and a powerful stomp, which can leave you crippled and sent you flying.

You can take him down with any weapon that has high accuracy. He is immune all elements so get your heavy hitters out. What's difficult about this battle are all the minions that keep coming. Once you take off about a third of his health two devastators show up. You'll know they're here when you hear a siren in the background. The obvious strategy is to kill his minions first, however there's another problem. If you stay away from Knoxx for too long, and I mean like seconds he'll regenerate his health back to full!

Your best strategy is have a good corrosive weapon, hit the other guys so that the corrosion starts killing them for the combat medics you can use fire instead. Once they've been hit get back to Knoxx, use the crates as cover to hide from the other enemies.

Always keep an eye on Knoxx so he doesn't heal. Once you get down to the Badass devestators, and your in a good position you can try to just finish off Knoxx really quickly. So it's very important you hit Knoxx just even once or twice while your fighting the other enemies. So after your done with him, he's drops a repeater wtf!?!?!?

Head to the check point, once you get the door at the top of the stairs you're gonna have to enter the code. There are four slots each one can cycle through blue, cyan, orange and yellow. The code is Blue-Yellow-Cyan-Orange, and the door should open. Because once you make your way to the end of the hallway and finish the last objective there's no turning back. This mission is more of a reward than an actual mission.

You're given 2. This is why I said to make as much room as possible. You will mostly find Green weapons. Third don't wonder too far off, this armory is a HUGE place, and you only have 2. There is a glitch which I will cover in the other section which gives infinite time to loot the armory so don't worry if feel you missed out on all the items. I'm not actually sure what happens if you get stuck so if someone has experienced please email me, because I'm a bit too lazy to bother with that.

Congrats, you've beaten the story of "Secret Armory of General Knoxx". But your mission isn't over. Head back to Athena to turn in the last mission to receive a weapon from her, another repeater Marcus' new missions, after you complete his initial missions, he gives you another go at the armory, two more times in fact. Many of you may have heard of him, the mission for him is now available.

I'll cover him in the other section. And of course there are all the Scooter, Athena, and bounty board mission left. There are some semi secret missons in the Sunken Sea as well. So have fun!! Shoot them so they become active and then kill them.

They're mostly on the West side of the area. Make sure you are in your Monster as well, easiest way, otherwise corrosive weapons are really good too. Climb the structure that's on the far side, grab the bomb and continue.

The charge has to be placed on top the broken off highway, access it from a ramp right under neath it. After that's its simple. The Skyscraper is roaming somewhere along the South-West side. Just stay in the Monster and snipe him with the homing missiles. The Circle of Duty is the star that's farthest to the North.

All the subsequent Circle missions are the same strategy-wise. Basically find a good hiding spot. The spot I used is immediately to the right as you enter the arena and up the stairs. You can pick off a lot of enemies from here and provides good cover. Once you've picked out your spot go the centre of the red circle to start up the level and run for it.

Below are the different levels you go through. Get to the West most car station on your map and start going south from there, note that you can't bring your car here.

Stick to the left hand wall. Be careful you'll encounter many, many skag raiders and their kind. Follow the narrow cliff like path to a hut. Open the crate inside and you can accept the mission, kinda weird but yeah. Basically what you're doing is driving all over Road's End in the Lancer, and following the radar they give you. Now this mission can be done without the Lancer, if you know the locations, you just have to look at the ground a little harder.

So lets start this mad hunt. Head back to the car station, if you don't have a Lancer yet get into the Monster, you'll be encountering a lot of drifters. Stash 2 is just a little bit ahead to the left side. It's pretty easy to see.

Continue Eastward from there. Continue East and into the separate area on the North side. Now look on your map and make your way South, but just a bit North of where the highway ends. Now head West a bit, towards the area thats directly between the two car stations.

This one is very difficult to see, hopefully you did the Lancer mission! Return to the T-Bone bounty board to turn it in. Make your way to the checkpoint, get off your car, get past the area with all the skags and you should see a red lance symbol with an 'X' going through it.

The graffiti stain is to the right side of that wall. When you get to the first one, the graffiti is at the bottom of the giant brown arc. The second one is to left as you enter the bandit camp. The third one is simple. The fourth one is under the highway, on the pillar. For this its all about how well you're lined up with the loop. Remember that the loop curves to the left a bit, so don't go straight at it, make sure to boost too.

He's in the little hut beside pool of water. Pretty straight forward, just go to the checkpoints and turn the valves. You'll encounter a bit of midget resistance.

Big Experiments" - avail. When you get to Motorhead, there are some stairs inside which you can use to get an advantage on him. But imo he was so weak I just stood outside and killed him.

As expected he doesn't drop anything good. Couple of lances along the way, no big deal. And you can now ride the Lancer vehicle. Both of them are in the Rideway and at different roadblocks. Kyros is the first one you fight. Nothing too special, he puts up a green sentry, meaning it will to do corrosive damage to you.

Kyros himself has a sniper, which deals explosive damage. He does have a lot of HP so watch out for that. Once you kill him, he'll drop his sniper, it has decent damage but overall it's not that great of a weapon. So make your way towards Typhon. Now the fight with Typhon is much more difficult. His SMG can deflects off of walls, meaning hiding behind small cover isn't going to work.

Not only that,there are a bunch chemical and engineer lances that you have to fight. If you have a good sniper, try to snipe him from on top of the stairs and as far back as possible. Otherwise your best bet is using corrosion or fire. Trying to kill him straight up is very difficult. If you've managed to kill off his minions you could jump down there with him and circle around the crates, getting quick shots off. He also drops his weapon, Typhoon, a subpar SMG. It's best to take this mission when you first get it because the last recorder is at the very end of Road's End.

He's a rocketeer with a very strong machine gun while he's using it anyways and he's surrounded by other lances, including Badass devastators. The best thing to do is to enter his area from the East side on your map, lure him out and run back out of the area. This way only Ajax will follow you. Also, despite his high attack he's quite weak. A good fire or corrosive hit can do wonders here, just try to get some cover while it kills him.

He drops an Ajax Spear, another subpar combat rifle. What the cores do is pretty obvious, it's in their name. Where you fought Kyros in the Ridgeway, you'll find a lot of pyro lances, and where you meet Typhon there are a lot of chemical lances. The rest are pretty much everywhere. It works just like how it did during your first run through.

Watch out though, Knoxx is back, and by now you are probably lv 61, meaning so is he and all his minions. The best place for the skags and midgets is Sunken Sea, where the first objective is for the "Power Leech" mission under the highway on the far East side. The prisoners obviously found in Lockdown Palace. But don't worry you get another reward for completing this.

It's not going to be so easy, well it depends mainly on how many people you have, I'll get into that a bit later. He's located on the Northwest corner of the Deep Fathoms. The star take you to his lair. Here's a little rundown on what to expect: - Crawmerax lv 65, gives around , Exp - Immune to damage except at his critical spots - Has long range and melee attacks - Surrounded by 3 different types of Crab worms at lv 62, each vulnerable to a different element, which also keep respawning - You're on a high cliff, meaning if you get knocked off, you die Also please read the whole section before you run off to fight him so you know exactly how to be prepared.

All you need is a decent weapon. The extra life and skill point you get for being at lv 61 are almost useless, however you're capable of equipping all weapons. To do damage to Crawmerax himself, you're gonna need a hard hitting weapon, with good accuracy and a scope. However, with SMG's and combat rifles accuracy is not as important because you can just spam bullets at him and have random ones hit.

If you're going to try this on your own, then dealing as much damage as possible in the fewest amount of bullets is best, meaning revolvers or snipers should do it. One important note, if you plan to solo this, you MUST have a powerful rocket launcher with a huge blast radius.

Ones that shoot 3 rockets at once are the best for this. The main problem is he's not alone out there, his ridiculously strong minions can't be ignored.

You're gonna need a fire, corrosive and a shock weapon to take care of the different types. Trying to do normal damage to them will make it impossible to kill them fast enough, no matter how strong the damage is.

Now if you're partying, imo Mordecai is a must. He has very good sniper and revolver class mods which make his weapons even more beastly. Of course you can still use smg's and combat rifles, but Mordecai is the best at this.

Brick is actually quite good if you have enough life for him, having his health and shield boost abilities is really needed. Roland is great for support, his sentry gun is also great for distracting the Maggots. As for Lilith, her use is less relevant in a party. She can however solo Crawmerax the easiest with her Phasewalk ability, but again you would need a very nice smg, with a good scope. On to the actual strategy. The if you go to certain spots in the arena, all of the enemies get stuck in one place, and repeat this weird animation over and over again.

The two spots are on the left side as you come up the elevator. One is where the edge of the cliff meets the wall. You'll notice that along the edge of the cliff, the ground is slightly lowered than the rest, you need to be on the lowered area. For the second spot stay in the lowered area, and about halfway to the wall you'll see a bit of rock that sticks out from the higher area, just stay near the rock. To get better visualizations of these just look it up on YouTube.

I'll talk a little bit about both strategies as I know some people look down on using glitches. So if you're the "i dunn give a shit bout hon0r! I actually recommend reading this part anyways because I'll cover useful information in this part which you WILL need to know.

When you get to the either of the spots, look at Crawmerax to see if he's doing the flailing arms glitch, you'll recognize it right away. Also jump up to see if there are any Maggots near you, because sometimes if they get close enough to you, they won't get glitched. If you see one that isn't, than you're just gonna have to kill it. And make sure you aim at their eye for criticals. Once you're safe focus on Crawmerax and pull out your heavy hitter. If you look closely you'll see glowing purple spots under each of its arms and its eye, those are its weak points, so start waling away.

The arms are tricky at first because their always moving, just take your time. Once you kill off all if the weak spots, you'll notice he's not quite dead yet, because there's still one on its backside and it's painfully annoying to get to.

This is where your rocket launcher comes in. What you're gonna try to do is aim for one if its spikes on the back, the angle is kinda tough but if you're at the farther spot beside the wall you should be okay. If you're hitting the right spot, the explosive impact should damage its weak spot and eventually kill it. To get a better idea of where the weak spot is, just do a trial run and get behind him to see where it is.

Another way to do the last part is use Lilith's Phasewalk and get behind him and get to the pillars, use those as cover.

The second character is used as a distraction from behind him, so Crawmerax looks toward the distraction and you can easily hit em. Luckily if you decide to not use the glitch, the strat is much simpler. Use Lilith and just run around, get shots off whenever you can and use Phasewalk when you're in trouble. Make sure you have Phasewalk reduction and healing abilities maxed out. Second method is to get in a party and do the same thing, except Lilith isn't a must.

Have another look at what I wrote about each of the characters earlier. You're best bet is to use the pillars as cover, fend off against the Maggots as best you can. Keep hitting all of its frontal spots, and only once their gone have someone run behind him to create the distraction. Of course partying is much easier and much better in terms of loot as well. You won't have enough to carry it all even with two people with maxed out slots.

I have yet to find any Pearl cyan weapons; I've killed him about times which actually isn't a lot, because once you figure out a method of slaying him, it takes around 2 minutes to kill him. You can just exit his lair and come back to fight him again, so you can imagine in about hours how many times you can kill him, assuming you're lucky enough to get ideal conditions each time.

If anyone has gotten Pearl cyans from him, please email me letting me know how many tries it took you, because it's really starting to bother me! I'm only going to mention the completely new ones, and I'm gonna try hard to write a little section for them, because it's all off memory.

They can also sometimes deal fire damage to you. Their Badass version can set up sentry gun just like Roland's, which also deals fire damage. Corrosive attacks are best against them.

Chemical: The corrosive version of the pyro's, pretty much in every sense. Both pyro's and chemical give the same amount of exp, which is slightly higher than the normal lances. Fire attacks are best for these guys. Combat Medic: These guys can be very annoying. They don't deal any elemental damage but their sentry can heal all nearby units.

If you have even a weaker elemental weapon it's worth using it on them to counter act their healing, or just shoot their sentry. They give a bit higher than pyro's, and good thing there's no Badass version of them. Fire or chemical is best against them as you'll be missing a lot trying to hit them. I think they give as much as pyro's do, not sure here because you rarely encounter them.

Watch out for their Badass versions, they shoot rockets at you which can be very deadly. Basically, there very fast melee fighters, so its hard to get shots off at them.

I prefer using rocket launchers on them, the splash damage always hits. The leaders of these packs are pretty much the same, except they have more life. And they also have this jump kick attack which can send you flying back, possibly sending you over a cliff or something. The Secret Armory of General Knoxx is the third in the series of downloadable content packs for Borderlands.

After uncovering the secrets of the Vault and the sudden death of Commandant Steele, The Crimson Lance led by General Knoxx launch a massive battalion to Pandora and control most of the Parched Fathoms, a region that once had massive oceans that dried up due to Pandora's sudden climate change and abandoned aged highways littering the area.

With the help from Scooter, they build a new vehicle called the Monster to use on the long highways. Scooter tells the Vault Hunters that the Lance has set up roadblocks on both the north and southbound highways leading out of T-Bone Junction. They must reach Moxxi who is in the Deep Fathoms and they must first clear the roadblock in the Crimson Tollway to reach her. Finding her place on the top of a ruined highway, She shares her plans of another vehicle called the Racer, an upgraded faster version of the Runner that will help them through the roadblock on the Ridgeway, a large highway constructed through an open canyon.

The Vault Hunter fight through a large group of Lance troops clearing and opening the route while also fighting through a tunnel to reach the Sunken Sea. They must use the Racer to jump an outcrop that secretly had a highway on-ramp leading to the prison called Lockdown Palace.

They find out that Athena was being held prisoner there and the prison leader Shank plans to sell her to the Lance in exchange for her bounty. After fighting through the prison, the Vault Hunters come across a psycho taking a shower.

He warns them of Shank who shiv's him in the back for not calling him Mr. A fight begins with Shank using Athena teleportation device.

After killing Shank, the Vault Hunters find Athena in the main prison block. A bandit is shown bringing food to her but drops it on the floor. After meeting Athena, she returns to T-Bone Junction and tells the Vault Hunters through Echo masking her voice with a advertisement for a male enhancement drug. After meeting with Athena, she tells them that the armory is code locked and tells the Vault to find an ECHO recorder. Returning to the Ridgeway, they find a Echo recorder under the highway of the Hell's Highway outpost.

They listen in to 2 Lance soldiers talking with one named Derick enjoying Rocky Road ice cream, while the other asked him if he can have the access code. Derick reveals that he leave the code at The World's Largest Bullet, a small attraction in the Sunken Sea with a large artillery shell. They return to Athena who has built a remote detonator that will destroy the armory.

With the code and detonator in hand, the Vault Hunter's travel to Road's End, an area on the other side of the Deep Fathoms.

They fight the Lance on the highway leading to the armory. They must use the side entrance as the main highway leading into the armory is locked. Entering the compound, they are introduced to General Knoxx who was just about to kill himself with several weapons. Instead of killing himself, he decides to fight the Vault Hunters. After killing General Knoxx, the Vault Hunters can now enter the armory.

Using the code from the Echo Blue, Yellow, Cyan, Orange they get into the armory, set the timer and have 3 minutes to loot to their hearts desire.



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